Field Guide/Undead/Undead Types

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Undead Crawler
FG Undead Crawler.png
Missing lower limbs.
Easily outpaced as their movement is rather slow.
Hard to attack via melee. Attack Crawlers from a crouched position and aim down for best chance of hitting.
Note: Nasty. Just nasty. Sneaky and annoying to hit.

Toughened Undead Crawler
FG Toughened Undead Crawler.png
Greater health than the Undead Crawlers.
Note: If you can... shooting crawlers will cut down on the risk of taking damage.

Undead Shambler
FG Undead Shambler.png
Weakest and most prevalent of zombie types. A prominent physical train are the yellow glowing eyes.
Found widely across the valley.
Manageable in small numbers, but can prove deadly when overwhelmed by many.
Notes: Try to string out large groups and isolate individuals. Vehicles are useful for large mobs.

Deadly Undead Shambler
FG Deadly Undead Shambler.png
Wields a weapon.
Does not appear to cause more damage than normal Shamblers.
Not to be afraid of unless there are many.
Note: Whether an unnatural evolution of the Shambler, or an entirely new type of undead, some that looks like Shamblers are much faster - Sprinters.

Undead Sprinter
FG Undead Sprinter.png
Can be mistaken for Shamblers, watch for more advanced decay.
Found widely across the valley.
Usually found with groups of Shamblers.
Fastest undead so far. Will pursue for some distance.
Notes: Evidence suggests that an archetype should exist as it does with other zombie types. More field reports are needed.

Radiated Undead
FG Radiated Undead.png
Faster than a Shambler, slower than a Sprinter, and distinguished by its glowing green eyes.
Found in areas where radiation is present and for reasons unknown also along the road at police roadblocks.
Additionally inflicts radiation poisoning when attacking.
Note: Many will survive vehicle impacts, but can be weakened enough to save ammo or take on in melee range.

Ultra Radiated Undead
FG Ultra Radiated Undead.png
Similar to Radiated Undead.
Emits a noxious cloud of radiation.
Gaseous cloud inflicts radiation damage; do not let them get within close proximity of you.
Note: Double check your mask and filters before getting close.

Infected Undead
FG Infected Undead.png
Readily identifiable by its glowing red eyes.
Found in areas where "Infestation" events are occurring and typically found where key-card access is required.
Avoid, if possible. Take them down from a distance.
Note: Many will survive vehicle impacts, but can be weakened enough to save ammo or take on in melee range.

Acidic Infected Undead
FG Acidic Infected Undead.png
Distinguished by mysterious red dripping substance and red mist.
Erupts in red mist upon death inflicting heavy damage and acts as a magnet to other undead. (Is it noise or pheromone related?)
Can use its death as a lure or distraction for other undead.
Note: Double check your mask and filters before getting close.

Dead Infected Zombie
FG Dead Infected Zombie.png
Comes after an Infestation has been cleared.
Red eyes like that of the Infected Undead kind.
Notes: Not enough data to determine differences of Infected Undead vs Dead Infected Zombies. Evidence also suggests that an archetype should exist as it does with other zombie types. More field reports are needed.

Feral Hound
FG Feral Hound.png
Can easily outrun humans.
Best taken down at a distance rather than up close.
Not usually alone, quite often found in packs.
Note: Another nasty one. Don't let them get close. Fast, agile, and annoying to hit within melee range.

Armored Feral Hound
FG Armored Feral Hound.png
Military working dog.
Wear armor and has more health than its counterpart.
Best taken down from a distance.

Undead Boss
FG Undead Boss.png
A formidable opponent.
Can easily identified by stature and glowing white eyes.
Inflicts significant damage.
Notes: You're going to need a bigger gun... A lot bigger.

Large Undead Boss
FG Large Undead Boss.png
Physically larger than counterpart, doubling its size.
Extremely harder to kill due to significantly more health.
Notes: Why are large bosses found at the airfield? Does this suggest military chemicals as the cause of the outbreak?